Resume

Jeremy Chapman
Animator
Chicago, IL
(847) 527-7861

Professional Experience 


Animator, April 2012 - Present
  Phosphor Games Studio, Chicago, IL
   Responsibilities: Creating Cinematic and In-Game Animations from Motion Capture, Keyframe Body and Facial Animation, Motion Capture Talent, Constructing Animations Sequences in Unreal Engine 3.
  • Unannounced Title : Lead Animator
  • Nether : In-Game Animations
  • Man of Steel HD : Lead Animator
  • Game Party: Champions : In-Game Cinematics
  • Horn : In-Game Cinematics

Animator, August 2013 - October 2013
  NetherRealm Studios, Chicago, IL
   Responsibilities: Creating In-Game Animations from Motion Capture.
  • Injustice IOS : In-Game Animations
  • Arkham Origins IOS : In-Game Animations

Freelance Animator, December 2011- April 2012
  Pendulum Studios, San Diego, CA
  •  The Amazing Spider-man : In-Game Cinematics
 
  Rabbit Content, New York, NY
  •   Little Kaiju : Keyframe Animation

Animator, July 2011 - December 2011
  Day 1 Studios, Chicago, IL
   Responsibilities: Creating In-Game Animations from Motion Capture, Motion Capture Talent, Keyframe Body and Facial Animation.
  • Unannounced Project : In-Game Animations 

Animator, September 2009 - July 2011
  High Voltage Software/Red Eye Studio, Hoffman Estates, IL
  Responsibilities: Keyframe Body/Facial Animation, Cinematic Creation (including lighting and setting up render passes), Motion Capture.
  • Guilty Party : Cinematics and In-Game Animations - Wideload Games
  • Conduit 2 : Cinematics and In-Game Animations)
  • Country Dance 2 : In-Game Animations
  • Nicktoons MLB : Cinematics and In-Game Animations

Lead Animator, July 2007 - August 2009
  Pendulum Studios, San Diego, CA
  Responsibilities: Animation Team Lead, Pipeline Development, Keyframe Body/Facial Animation, Cinematic Creation.
  • Singularity : Teaser Trailer and Pre-Rendered Cinematics - Raven/Activision
  • Red Faction: Guerrilla : Pre-Rendered Cinematics - Volition/THQ
  • Golden Axe: Beast Rider : Pre-Rendered Cinematics - Secret Level/Sega
  • Silent Hill: Homecoming : In-Game Cinematics - Double Helix/Konami
  • Ego Trip (Short Film) : Pendulum Studios

Skills
Experience with various proprietary game engines
Realistic Facial Animation
Experience with motion capture as well as key-frame animation
Full cinematic creation

Education
Bachelor of Science in Computer Animation, 2005-2007
  Full Sail Real World Education, Winter Park, FL
  Valedictorian

Software
Maya, MotionBuilder, 3ds Max, Unreal Editor 3, Unity 4, Blade, After Effects, Photoshop

Jeremy Chapman
Animator
Chicago, IL
(847) 527-7861