Jeremy Chapman
Chicago, IL
(847) 527-7861

Professional Experience 

Animator, April 2012 - Present
  Phosphor Games Studio, Chicago, IL
   Responsibilities: Creating Cinematic and In-Game Animations from Motion Capture, Keyframe Body and Facial Animation, Motion Capture Talent, Constructing Animations Sequences in Unreal Engine 3.
  • Unannounced Title : Lead Animator
  • Nether : In-Game Animations
  • Man of Steel HD : Lead Animator
  • Game Party: Champions : In-Game Cinematics
  • Horn : In-Game Cinematics

Animator, August 2013 - October 2013
  NetherRealm Studios, Chicago, IL
   Responsibilities: Creating In-Game Animations from Motion Capture.
  • Injustice IOS : In-Game Animations
  • Arkham Origins IOS : In-Game Animations

Freelance Animator, December 2011- April 2012
  Pendulum Studios, San Diego, CA
  •  The Amazing Spider-man : In-Game Cinematics
  Rabbit Content, New York, NY
  •   Little Kaiju : Keyframe Animation

Animator, July 2011 - December 2011
  Day 1 Studios, Chicago, IL
   Responsibilities: Creating In-Game Animations from Motion Capture, Motion Capture Talent, Keyframe Body and Facial Animation.
  • Unannounced Project : In-Game Animations 

Animator, September 2009 - July 2011
  High Voltage Software/Red Eye Studio, Hoffman Estates, IL
  Responsibilities: Keyframe Body/Facial Animation, Cinematic Creation (including lighting and setting up render passes), Motion Capture.
  • Guilty Party : Cinematics and In-Game Animations - Wideload Games
  • Conduit 2 : Cinematics and In-Game Animations)
  • Country Dance 2 : In-Game Animations
  • Nicktoons MLB : Cinematics and In-Game Animations

Lead Animator, July 2007 - August 2009
  Pendulum Studios, San Diego, CA
  Responsibilities: Animation Team Lead, Pipeline Development, Keyframe Body/Facial Animation, Cinematic Creation.
  • Singularity : Teaser Trailer and Pre-Rendered Cinematics - Raven/Activision
  • Red Faction: Guerrilla : Pre-Rendered Cinematics - Volition/THQ
  • Golden Axe: Beast Rider : Pre-Rendered Cinematics - Secret Level/Sega
  • Silent Hill: Homecoming : In-Game Cinematics - Double Helix/Konami
  • Ego Trip (Short Film) : Pendulum Studios

Experience with various proprietary game engines
Realistic Facial Animation
Experience with motion capture as well as key-frame animation
Full cinematic creation

Bachelor of Science in Computer Animation, 2005-2007
  Full Sail Real World Education, Winter Park, FL

Maya, MotionBuilder, 3ds Max, Unreal Editor 3, Unity 4, Blade, After Effects, Photoshop

Jeremy Chapman
Chicago, IL
(847) 527-7861